How to create a plugin in C++?
How to create a plugin with C++ SDK?
Intro
The C++ SDK allows developers to create powerful plugins that can extend the IDA Pro capabilities, that enable deeper integration and more control over IDA's core functionality.
This guide will walk you through creating a basic plugin using the C++ SDK, demonstrating the structure and best practices for developing C++ plugins for IDA Pro.
Prerequistes
Installed the lastest C++ SDK. You can get it from our Download Center in My Hex-Rays portal.
A working C++ development environment (compiler, debugger, etc.). For the Windows Visual Studio users, a plugin template has been created that can be used to create plugin solutions. It can be found in the C++ SDK with a corresponding README file.
Before you start
Check the C++ SDK Reference Documentation for a comprehensive list of classes, functions, and available APIs.
Familiarize yourself with the
plugin_t
class andplugmod_t
, that are fundamental for creating plugins using the C++ SDK.Ensure compatibility with the latest version of IDA Pro and refer to the C++ SDK Porting Guide for any recent changes that might affect your plugin.
Overview of the Plugin Structure
An IDA Pro plugin written in C++ typically involves:
A class that inherits from
plugmod_t
, this class will implement the actual plugin functionality.An init() function that will return a pointer to the above mentioned class.
Flags that specify when and how the plugin should be loaded and unloaded.
Writing a plugin in C++—basic steps
Create a basic plugin structure
Start by creating a new C++ source file for your plugin. This file will contain the main logic and define the necessary classes and methods for your plugin.
Define base classes
When creating a plugin, it's recommended to create an instace of the class plugin_t
with specific flags and a class inheriting from plugmod_t
that performs the core functionality.
Example of `implementation:
In our example:
MyPlugmod
class: This class inherits from plugmod_t and overrides the run() method to perform the plugin's main functionality. The constructor and destructor provide initialization and cleanup messages.PLUGIN
exported plugin_t instance: This object sets the PLUGIN_MULTI flag to allow the plugin to be loaded multiple times if needed.init
function: This function is called by the by the kernel in order to initialize the plugin. It returns an instance ofMyPlugmod
.
Build and install your plugin
Compile your plugin. Once your plugin code is ready, Use your C++ development environment to compile the plugin source code into a shared library (.dll on Windows, .so on Linux, or .dylib on macOS).
Install your plugin. Copy the compiled plugin binary to the
plugins
directory in your IDA installation folder.Run your plugin. Execute the plugin via the specified hotkey or by selecting it from the Edit -> Plugins submenu.
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