Types

Working with Types: A Beginner Guide

IDA type system fundamentals

The IDA type system is based on C-like constructs such as:

  • Structures: Aggregate data types that group multiple members.

  • Unions: Allow overlapping the same memory with different data types.

  • Enums: Provide named integer constants.

IDA ships with type libraries out-of-the-box, but you can define custom types in the Local Types window.

Type definitions sources

  • Built-in or custom type libraries(.til files)

  • Custom types

  • Debug information (e.g., PDB or DWARF)

Type libraries

IDA ships with type libraries for popular platforms and operating systems. They provide predefined data types that can be used in your analysis. You can view a list of currently loaded type libraries in Type Libraries window (View -> Open subviews -> Type Libraries, or Shift+F11)

Load additional type libraries

  1. Go to the Type Libraries window. Right-click on the libraries list and select Load type library..., or press the Ins key.

  1. Select the type library from the list and click OK.

Once loaded, type library definitions are accessible throughout IDA, including the Local Types window.

Relation between Local Types and Type Libraries: In IDA, Local Types are custom or imported type definitions specific to your current project, while Type Libraries provide pre-defined types for common platforms and architectures. Types in the Type Libraries, once referenced, are copied into the IDB and appear under the Local Types window.

See also:

Type management essentials: Local Types view

The Local Types view provides a centralized hub for managing and customizing type definitions directly within the IDA UI. To access this view, navigate to View -> Open subviews -> Local Types or press Shift+F1 keys.

In the Local Types window, you can:

Add new types

In the Add type dialog, you can create a custom structure, union, and enumeration, or import them from loaded libraries. To add a new type:

  • press the Ins key or

  • right-click on the types list and select Add type... from the context menu.

Create a structure (struct)

Understanding structure options:

  • Name: the unique name of your struct.

  • Fixed layout (default: enabled) When checked:

    • It locks the struct size and members. It prevents accidentally changing the struct size, for example, if the user moves members around while modifying another type.

    • You need to specify the Structure size in bytes.

  • Make Type Choosable (default: enabled) When checked:

    • It includes this struct in the type listing.

  • Pack fields (default: disabled) When checked:

    • It packs the fields of the struct (removes padding) and saves memory.

  • Create union (Leave unchecked for structures)

    • Only check it when creating a union instead of a struct.

  1. Click OK.

As an alternative, you can create or edit structures via free-text editor.

Create a union

A union is de facto a type of a struct. Creating and editing unions follow the same principles as working with structs.

  1. Open the Add type dialog and in the Struct tab configure the union settings:

    • specify the unique name of your union, and

    • check the Create union checkbox.

When you choose to create a union, the fixed layout option will no longer be available. If you would like to turn a union to a fixed layout structure, first change "union" to "struct" in the C syntax tab, and then edit the struct.

  1. Click OK.

Create an enumeration (enum)

Understanding enum options:

  • Name: specify the unique name of your enum

  • Size: (default: auto)

    • It determines how much memory the enum values will occupy

    • You can select from dropdown the number of bytes (1, 2, 4, or 8 bytes)

    • The auto option let the compiler decide based on values

  • Number representation: defines how enum values are displayed in IDA

    • Select the format for enum members from the available options: Hexadecimal, Decimal, Octal, Binary or Character (ASCII/Unicode)

  • Signed: (default: disabled)

    • It determines if enum values can be negative

  • Bitmask: (default: disabled) When checked:

    • It makes the enum a bitfield, and allows the representation of multiple flags in a single value using bitwise operations (e.g., OR, AND)

  1. Click OK.

As an alternative, you can create or edit enums via free-text editor.

Modify existing types

To modify an existing type:

  • press Ctrl+E or

  • right-click on the list of existing types and select Edit type... from the context menu.

Delete existing types

To delete an existing type:

  • press Del or

  • right-click on the list of existing types and select Delete type... from the context menu.

Add/edit types via free-text editor

The Struct/Enum tabs are perfect for learning IDA type system and creating simple, single types. However, for more complex tasks—such as copying types from existing source code or defining multiple related types simultaneously—the text editor offers greater efficiency and flexibility.

To add or edit a type using C code:

  1. Open the Add type dialog.

  2. Go to the C syntax tab.

Importing types

Import types from loaded type libraries

Before you start importing types from type libraries, ensure that your desired library is already loaded in the Type Libraries window.

Import standard structures

If you want to import an existing standard structure:

  1. Open the Add type dialog and in the Struct tab, click Import standard structure.

  2. In the new dialog, browse and select the structure from the list of all corresponding types in the loaded libraries, then click OK to import it.

Import standard enums

If you want to import an existing standard enum from the type library:

  1. Open the Add type dialog and in the Enum tab, click:

  • Import standard enum by enum name (1), or

  • Import standard enum by symbol name (2) (useful when you know member names but not the enum name).

  1. In the new dialog, browse and select the enum from the list of all corresponding types in the loaded libraries, then click OK to import it.

Import types definitions from C/C++ header files

Header files can be parsed by two different parsers:

  • a default parser, shipped out-of-the-box with IDA, that supports basic C, or

  • IDACLang, which deals with complex C/C++/Objective-C source code.

To import type definitions from header files:

  1. Navigate to Files -> Load file -> Parse C header file...

  2. Select your header file and click OK to import it. You should see a notification about a successful compilation. When you import a header file, all the type definitions from that file are added to your Local Types.

How can I download IDACLang? IDAClang is a standalone command line tool to produce type libraries, that you can get from My Hex-Rays download center.

See also:

Import debug information

The imported types will be displayed in the Local Types window, organized under the corresponding folder (either dwarf or pdb).

Working with types programmatically

In addition to the manual approach through IDA's graphical interface, types can be created, modified, and managed programmatically using our APIs. This, among others, allows for the automation of type-related tasks or the creation of complex data structures, making it particularly useful for handling large sets of types or performing repetitive operations.

What next:

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